Realistic Ores

by ouk_ouk

New look for iron, copper and uranium ores. Now, they have colors of real ores, not refined metals. Also, uranium ore glow is decreased to 70%. (Configurable and with support for other mods.)

Tweaks
3 days ago
0.15 - 2.0
11.9K
Environment

i Mod compatibility (Deadlock's Stacking)

5 years ago

I've have deadlock's compact mod installed and made my own modification to it's icon however it would be nice to have it compatible from the get go.

5 years ago

Do you mean this one: https://mods.factorio.com/mod/DeadlockLoaders ?
I don't have time to test it right now. However, the Deadlock's mod doesn't seem to have anything to do ores.
Could you describe what compatibility problems you've experienced?

5 years ago

OK, I've tested my mod with DeadlockLoaders and I don't see any problems. They doesn't seem to touch the same part of the game at any point.

5 years ago
(updated 5 years ago)

There is no problem, but the stacked items are using the original colors, so it became awkward. What he wants (and so do I) is to you support the deadlock loader with new icons/graphics.
Your mod is great, and I would love to see the stacked items with the same color.

The orange iron ore goes in, and then it became blue, see https://steamcommunity.com/sharedfiles/filedetails/?id=1675986851

5 years ago

Oh, OK. It is about the mod https://mods.factorio.com/mod/DeadlockStacking.

I'll see what I can do. There is some API to add a new item to the mod but I expect some problem when I'll try this with items that already exist. We will see how it go.

5 years ago

Actually, the mod has changed. You only need the new one https://mods.factorio.com/mod/deadlock-beltboxes-loaders

5 years ago

Paulo, thanks for explaining.

5 years ago

OK, I've succeeded! Enjoy!

5 years ago

You are the guy! Thank you a lot, it's perfect!

5 years ago

Hey ouk_ouk,

Deadlock reorganized some graphics files as part of the graphics overhaul for https://mods.factorio.com/mod/deadlock-beltboxes-loaders, and it's causing some issues with the way you're translating the icon attributes.

Would you mind removing the icons directory from this path in your final-fixes file

local newTexturePath,changes = string.gsub(newTexturePath, "^__deadlock%-beltboxes%-loaders__/graphics/", "__RealisticOres__/graphics/icons/")

replacing with this:

local newTexturePath,changes = string.gsub(newTexturePath, "^__deadlock%-beltboxes%-loaders__/graphics/", "__RealisticOres__/graphics/")

..since both mods now have an icons directory in the path?

Thanks!

5 years ago

Thanks for the notification!
The fix is uploaded.

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