Realistic Fusion Weaponry


Energy production isn't the only use of nuclear fusion. Weapons of mass destruction are another use, for example. Fully compatible with True Nukes, K2, Angel's/Bob's, SE and IR2. Addon to Realistic Fusion Power.

Content
2 years ago
1.0 - 1.1
12.6K
Combat

b 1Mt Mod Crash

1 year, 11 months ago
(updated 1 year, 11 months ago)

When attempting to blow up my base with a 1Mt artillery shell with the mods Diggs, True Nukes, and Realistic Fusion Weaponry, I get the following error:

The mod RFP Addon: Weaponry (1.5.8) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event
RealisticFusionWeaponry::on_script_trigger_effect (ID 152)
Error when running interface function True-Nukes
Scripts.atomicWeaponHit: The mod Diggs (1.0.5) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event Diggs::on_entity_died (ID 4)
LuaEntityAPI call when LuaEntity was invalid.
stack traceback:
[C]: in function 'index'
__Digs
/control.lua:132 in function <Digs/control.lua:128>
stack traceback:
[C]: in function 'die'
True-Nukes/control.lua:1497: in function
'optimisedChunkLoadHandler'
True-Nukes/control.lua:1876: in function
<True-Nukes/control.lua:1842>
stack traceback
[C]: in function 'call'
_RealisticFusionWeaponly__control.lua:19: in function
<RealisticFusionWeaponry__/control.lua:2>

Edit: Had to disable diggs, better air filtering, and equipment gantry, but now it doesn't error when the 1Mt shell goes off. My guess is those mods weren't equipped to handle being blown to bits.

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