Realistic Fusion Weaponry


Energy production isn't the only use of nuclear fusion. Weapons of mass destruction are another use, for example. Fully compatible with True Nukes, K2, Angel's/Bob's, SE and IR2. Addon to Realistic Fusion Power. Unmaintained since 2024-10-25.

Content
10 days ago
1.0 - 1.1
14.5K
Combat

Changelog

Version: 1.5.9
Date: 2024.10.25
  Other:
    - Primary license changed from CC BY-SA 4.0 to the Do What the Fuck You Want to Public License
  Info:
    - Final release, mod will not be updated further; see https://mods.factorio.com/mod/RealisticFusionPower/discussion/671ba901fcb6c30f0f6b2762
Version: 1.5.8
Date: 2021.12.27
  Bugfixes:
    - Fixed crashes with Angel's exploration.
  Locale:
    - Added chinese translation, credit to mods.factorio.com/user/NicoFoxy.
Version: 1.5.7
Date: 2021.12.20
  Bugfixes:
    - Fixed several problems with Krastorio 2.
Version: 1.5.6
Date: 2021.11.6
  Bugfixes:
    - Fixed incompatibility with Krastorio 2 v1.2.
Version: 1.5.5
Date: 2021.8.26
  Features:
    - Made use of True Nukes 0.2's remote call interfaces, also re-enabled the fusion weapon building
Version: 1.5.4
Date: 2021.8.20
  Bugfixes:
    - Migrations on save load work again.
Version: 1.5.3
Date: 2021.8.3
  Bugfixes:
    - True Nukes: Fixed a crash with the big atomic bomb disabled in mod settings.
Version: 1.5.2
Date: 2021.8.3
  Major Features:
    - Industrial Revolution 2 compatibility.
  Features:
    - SE: Added support for the weapons delivery cannon.
Version: 1.5.1
Date: 2021.7.28
  Features:
    - RFP's 'Replace Bob's deuterium power' setting also replaces his plasma weaponry with RFW.
Version: 1.5.0
Date: 2021.7.24
  Major Features:
    - True Nukes integration. You thought that the antimatter bomb was big in vanilla? Think again.
  Graphics:
    - Updated the thermonuclear, fusion and antimatter bomb technology textures.
Version: 1.4.2
Date: 2021.7.11
  Bugfixes:
    - SE: Fixed a crash.
Version: 1.4.1
Date: 2021.7.11
  Features:
    - SE: Changed recipes and tech requirements to match RFP 1.6.2.
Version: 1.4.0
Date: 2021.7.9
  Major Features:
    - SE compatibility. Not fully integrated yet, so far only the RFP tech requirements and recipes have been changed to be usable with SE.
    - Full integration coming in the future, and it hopefully won't take as long as this update did... (6 months! What the hell was I doing all that time?)
    - SE+K2 is also supported.
Version: 1.3.4
Date: 2021.5.25
  Bugfixes:
    - Fixed uranium shotgun shell having the wrong recipe with bob's warfare installed.
Version: 1.3.3
Date: 2021.2.28
  Bugfixes:
    - Fixed things added in 1.3.1 being unlocked from the start.
Version: 1.3.2
Date: 2021.2.23
  Bugfixes:
    - Added Atomic Artillery to incompatibilities.
Version: 1.3.1
Date: 2021.2.21
  Features:
    - Bob's warfare integration.
  Info:
    - This update took me *way* longer than it should have, mostly because I don't have much time/motivation to work on my mods right now.
    - I'll still fix bugs, but I'll take a break from adding new features for some time.
Version: 1.3.0
Date: 2021.1.9
  Major Features:
    - Bobs/Angelbobs integration. No integration for Bob's Warfare yet, but it should be added soon(-ish).
  Bugfixes:
    - Forgot to name some things in the last update, that's fixed now.
Version: 1.2.0
Date: 2020.12.18
  Major Features:
    - Angel's mods integration. No Bob's yet, but it'll be added in the future.
    - Took so long because I started working on it a month or 2 later than I should've, Bob's should be done quicker.
Version: 1.1.3
Date: 2020.11.23
  Bugfixes:
    - Updated to Factorio 1.1.
Version: 1.1.2
Date: 2020.10.27
  Bugfixes:
    - Fixed artillery shell and the antimatter anti-material rifle ammo having a damage radius twice as big as they should.
Version: 1.1.1
Date: 2020.10.26
  Features:
    - Added smoke FX to the artillery shell (forgot to do so in 1.1)
    - Changed some scorchmarks
Version: 1.1.0
Date: 2020.10.25
  Major Features:
    - Massively improved Krastorio 2 integration.
    - Improved graphics for both vanilla and RFW explosions. (smoke effects as a "shockwave")
  Features:
    - Added uranium shotgun shell.
    - Added handheld rocket launcher version of the antimatter bomb. Suicide is fun, i guess?
  Balancing:
    - Buffed small antimatter rocket.
    - Buffed small fusion rocket significantly.
    - Halved default research cost.
Version: 1.0.0
Date: 2020.10.7
  Major Features:
    - Krastorio 2 integration. Not complete yet, so far only the science and recipes were changed.
  Locale:
    - Fixed a few typos.
  Other:
    - Primary license changed from CC BY-NC-SA 4.0 to CC BY-SA 4.0.
    - Mod left WIP stage. Doesn't mean updates will stop, nothing much except the version number changes.
Version: 0.4.1
Date: 2020.9.21
  Bugfixes:
    - Fixed the MIRV-like graphics not working.
Version: 0.4.0
Date: 2020.9.19
  Graphics:
    - New graphics. You can switch between 0.4 graphics, the MIRV-like ones and vanilla in mod settings.
  Minor Features:
    - "Realistic Plasma Throwers" mod option.
  Locale:
    - Added rich text. https://wiki.factorio.com/Rich_text
Version: 0.3.0
Date: 2020.9.5
  Major Features:
    - Antimatter weaponry. VERY powerful. Currently beta, can be disabled along with antimatter power in RFP's mod settings.
    - Fusion/antimatter bullets/shotgun shells explode on hits now. Makes shotguns actually useful.
  Bugfixes:
    - Fusion bullets now need D-He3 instead of D-T (as they should)
  Graphics:
    - Improved bomb explosions. 
    - Default screen burn strength reduced significantly, but it lasts longer.
Version: 0.2.4
Date: 2020.8.27
  Balancing:
    - Doubled the deuterium/tritium/helium-3 cost of everything.
Version: 0.2.3
Date: 2020.8.27
  Graphics:
    - Reduced thermonuclear and pure fusion screen burn max distance.
Version: 0.2.2
Date: 2020.8.26
  Bugfixes:
    - Fixed thermonuclear bomb's old FX not displaying properly.
  Minor Features:
    - Settings to change strength of the screen burn.
Version: 0.2.1
Date: 2020.8.26
  Bugfixes:
    - New graphics no longer dependant on MIRV.
Version: 0.2.0
Date: 2020.8.26
  Graphics:
    - Fission, thermonuclear and fusion bombs now have FX that are somewhat a fusion of vanilla and MIRV's explosions.
    - See for yourself. In my opinion they look much better than the old ones.
    - If you like the old ones more, you can toggle them at a per-bomb basis.
  Info:
    - All changes also apply to the artillery shells.
Version: 0.1.4
Date: 2020.8.25
  Optimizations:
    - Big performance improvement for thermonuclear bombs, pure fusion bombs and small fusion rockets.
  Graphics:
    - Thermonuclear and pure fusion bombs have a better looking shockwave.
  Info:
    - All changes also applied to artillery shells and the cannon shell.
Version: 0.1.3
Date: 2020.8.23
  Features:
    - Fission, thermonuclear and pure fusion artillery shells. Explosions are exactly the same as their rocket counterparts. Have fun.
  Balancing:
    - Thermonuclear and pure fusion bombs made even stronger (not bigger explosion radius, just more damage dealt).
Version: 0.1.2
Date: 2020.8.20
  Balancing:
    - All weapons made stronger to better fit the role of using them against end game modded enemies.
  Graphics:
    - Small fusion rocket no longer has a shockwave that is bigger than the damage radius.
    - Thermonuclear and pure fusion bombs now have a proper shockwave.
Version: 0.1.1
Date: 2020.8.19
  Balancing:
    - Recipes changed to match RFP 1.0.3's new unit scale
Version: 0.1.0
Date: 2020.8.19
  Info:
    - Initial release
    - RFP's Science multipler setting applies to RFW's science cost too.
  Locale:
    - English