Energy production isn't the only use of nuclear fusion. Weapons of mass destruction are another use, for example. Fully compatible with True Nukes, K2, Angel's/Bob's, SE and IR2. Addon to Realistic Fusion Power. Unmaintained since 2024-10-25.
Mods introducing new content into the game.
Version: 1.5.9 Date: 2024.10.25 Other: - Primary license changed from CC BY-SA 4.0 to the Do What the Fuck You Want to Public License Info: - Final release, mod will not be updated further; see https://mods.factorio.com/mod/RealisticFusionPower/discussion/671ba901fcb6c30f0f6b2762
Version: 1.5.8 Date: 2021.12.27 Bugfixes: - Fixed crashes with Angel's exploration. Locale: - Added chinese translation, credit to mods.factorio.com/user/NicoFoxy.
Version: 1.5.7 Date: 2021.12.20 Bugfixes: - Fixed several problems with Krastorio 2.
Version: 1.5.6 Date: 2021.11.6 Bugfixes: - Fixed incompatibility with Krastorio 2 v1.2.
Version: 1.5.5 Date: 2021.8.26 Features: - Made use of True Nukes 0.2's remote call interfaces, also re-enabled the fusion weapon building
Version: 1.5.4 Date: 2021.8.20 Bugfixes: - Migrations on save load work again.
Version: 1.5.3 Date: 2021.8.3 Bugfixes: - True Nukes: Fixed a crash with the big atomic bomb disabled in mod settings.
Version: 1.5.2 Date: 2021.8.3 Major Features: - Industrial Revolution 2 compatibility. Features: - SE: Added support for the weapons delivery cannon.
Version: 1.5.1 Date: 2021.7.28 Features: - RFP's 'Replace Bob's deuterium power' setting also replaces his plasma weaponry with RFW.
Version: 1.5.0 Date: 2021.7.24 Major Features: - True Nukes integration. You thought that the antimatter bomb was big in vanilla? Think again. Graphics: - Updated the thermonuclear, fusion and antimatter bomb technology textures.
Version: 1.4.2 Date: 2021.7.11 Bugfixes: - SE: Fixed a crash.
Version: 1.4.1 Date: 2021.7.11 Features: - SE: Changed recipes and tech requirements to match RFP 1.6.2.
Version: 1.4.0 Date: 2021.7.9 Major Features: - SE compatibility. Not fully integrated yet, so far only the RFP tech requirements and recipes have been changed to be usable with SE. - Full integration coming in the future, and it hopefully won't take as long as this update did... (6 months! What the hell was I doing all that time?) - SE+K2 is also supported.
Version: 1.3.4 Date: 2021.5.25 Bugfixes: - Fixed uranium shotgun shell having the wrong recipe with bob's warfare installed.
Version: 1.3.3 Date: 2021.2.28 Bugfixes: - Fixed things added in 1.3.1 being unlocked from the start.
Version: 1.3.2 Date: 2021.2.23 Bugfixes: - Added Atomic Artillery to incompatibilities.
Version: 1.3.1 Date: 2021.2.21 Features: - Bob's warfare integration. Info: - This update took me *way* longer than it should have, mostly because I don't have much time/motivation to work on my mods right now. - I'll still fix bugs, but I'll take a break from adding new features for some time.
Version: 1.3.0 Date: 2021.1.9 Major Features: - Bobs/Angelbobs integration. No integration for Bob's Warfare yet, but it should be added soon(-ish). Bugfixes: - Forgot to name some things in the last update, that's fixed now.
Version: 1.2.0 Date: 2020.12.18 Major Features: - Angel's mods integration. No Bob's yet, but it'll be added in the future. - Took so long because I started working on it a month or 2 later than I should've, Bob's should be done quicker.
Version: 1.1.3 Date: 2020.11.23 Bugfixes: - Updated to Factorio 1.1.
Version: 1.1.2 Date: 2020.10.27 Bugfixes: - Fixed artillery shell and the antimatter anti-material rifle ammo having a damage radius twice as big as they should.
Version: 1.1.1 Date: 2020.10.26 Features: - Added smoke FX to the artillery shell (forgot to do so in 1.1) - Changed some scorchmarks
Version: 1.1.0 Date: 2020.10.25 Major Features: - Massively improved Krastorio 2 integration. - Improved graphics for both vanilla and RFW explosions. (smoke effects as a "shockwave") Features: - Added uranium shotgun shell. - Added handheld rocket launcher version of the antimatter bomb. Suicide is fun, i guess? Balancing: - Buffed small antimatter rocket. - Buffed small fusion rocket significantly. - Halved default research cost.
Version: 1.0.0 Date: 2020.10.7 Major Features: - Krastorio 2 integration. Not complete yet, so far only the science and recipes were changed. Locale: - Fixed a few typos. Other: - Primary license changed from CC BY-NC-SA 4.0 to CC BY-SA 4.0. - Mod left WIP stage. Doesn't mean updates will stop, nothing much except the version number changes.
Version: 0.4.1 Date: 2020.9.21 Bugfixes: - Fixed the MIRV-like graphics not working.
Version: 0.4.0 Date: 2020.9.19 Graphics: - New graphics. You can switch between 0.4 graphics, the MIRV-like ones and vanilla in mod settings. Minor Features: - "Realistic Plasma Throwers" mod option. Locale: - Added rich text. https://wiki.factorio.com/Rich_text
Version: 0.3.0 Date: 2020.9.5 Major Features: - Antimatter weaponry. VERY powerful. Currently beta, can be disabled along with antimatter power in RFP's mod settings. - Fusion/antimatter bullets/shotgun shells explode on hits now. Makes shotguns actually useful. Bugfixes: - Fusion bullets now need D-He3 instead of D-T (as they should) Graphics: - Improved bomb explosions. - Default screen burn strength reduced significantly, but it lasts longer.
Version: 0.2.4 Date: 2020.8.27 Balancing: - Doubled the deuterium/tritium/helium-3 cost of everything.
Version: 0.2.3 Date: 2020.8.27 Graphics: - Reduced thermonuclear and pure fusion screen burn max distance.
Version: 0.2.2 Date: 2020.8.26 Bugfixes: - Fixed thermonuclear bomb's old FX not displaying properly. Minor Features: - Settings to change strength of the screen burn.
Version: 0.2.1 Date: 2020.8.26 Bugfixes: - New graphics no longer dependant on MIRV.
Version: 0.2.0 Date: 2020.8.26 Graphics: - Fission, thermonuclear and fusion bombs now have FX that are somewhat a fusion of vanilla and MIRV's explosions. - See for yourself. In my opinion they look much better than the old ones. - If you like the old ones more, you can toggle them at a per-bomb basis. Info: - All changes also apply to the artillery shells.
Version: 0.1.4 Date: 2020.8.25 Optimizations: - Big performance improvement for thermonuclear bombs, pure fusion bombs and small fusion rockets. Graphics: - Thermonuclear and pure fusion bombs have a better looking shockwave. Info: - All changes also applied to artillery shells and the cannon shell.
Version: 0.1.3 Date: 2020.8.23 Features: - Fission, thermonuclear and pure fusion artillery shells. Explosions are exactly the same as their rocket counterparts. Have fun. Balancing: - Thermonuclear and pure fusion bombs made even stronger (not bigger explosion radius, just more damage dealt).
Version: 0.1.2 Date: 2020.8.20 Balancing: - All weapons made stronger to better fit the role of using them against end game modded enemies. Graphics: - Small fusion rocket no longer has a shockwave that is bigger than the damage radius. - Thermonuclear and pure fusion bombs now have a proper shockwave.
Version: 0.1.1 Date: 2020.8.19 Balancing: - Recipes changed to match RFP 1.0.3's new unit scale
Version: 0.1.0 Date: 2020.8.19 Info: - Initial release - RFP's Science multipler setting applies to RFW's science cost too. Locale: - English