Energy production isn't the only use of nuclear fusion. Weapons of mass destruction are another use, for example. Fully compatible with True Nukes, K2, Angel's/Bob's, SE and IR2. Addon to Realistic Fusion Power. Unmaintained since 2024-10-25.
Mods introducing new content into the game.
Version: 1.5.9
Date: 2024.10.25
Other:
- Primary license changed from CC BY-SA 4.0 to the Do What the Fuck You Want to Public License
Info:
- Final release, mod will not be updated further; see https://mods.factorio.com/mod/RealisticFusionPower/discussion/671ba901fcb6c30f0f6b2762
Version: 1.5.8
Date: 2021.12.27
Bugfixes:
- Fixed crashes with Angel's exploration.
Locale:
- Added chinese translation, credit to mods.factorio.com/user/NicoFoxy.
Version: 1.5.7
Date: 2021.12.20
Bugfixes:
- Fixed several problems with Krastorio 2.
Version: 1.5.6
Date: 2021.11.6
Bugfixes:
- Fixed incompatibility with Krastorio 2 v1.2.
Version: 1.5.5
Date: 2021.8.26
Features:
- Made use of True Nukes 0.2's remote call interfaces, also re-enabled the fusion weapon building
Version: 1.5.4
Date: 2021.8.20
Bugfixes:
- Migrations on save load work again.
Version: 1.5.3
Date: 2021.8.3
Bugfixes:
- True Nukes: Fixed a crash with the big atomic bomb disabled in mod settings.
Version: 1.5.2
Date: 2021.8.3
Major Features:
- Industrial Revolution 2 compatibility.
Features:
- SE: Added support for the weapons delivery cannon.
Version: 1.5.1
Date: 2021.7.28
Features:
- RFP's 'Replace Bob's deuterium power' setting also replaces his plasma weaponry with RFW.
Version: 1.5.0
Date: 2021.7.24
Major Features:
- True Nukes integration. You thought that the antimatter bomb was big in vanilla? Think again.
Graphics:
- Updated the thermonuclear, fusion and antimatter bomb technology textures.
Version: 1.4.2
Date: 2021.7.11
Bugfixes:
- SE: Fixed a crash.
Version: 1.4.1
Date: 2021.7.11
Features:
- SE: Changed recipes and tech requirements to match RFP 1.6.2.
Version: 1.4.0
Date: 2021.7.9
Major Features:
- SE compatibility. Not fully integrated yet, so far only the RFP tech requirements and recipes have been changed to be usable with SE.
- Full integration coming in the future, and it hopefully won't take as long as this update did... (6 months! What the hell was I doing all that time?)
- SE+K2 is also supported.
Version: 1.3.4
Date: 2021.5.25
Bugfixes:
- Fixed uranium shotgun shell having the wrong recipe with bob's warfare installed.
Version: 1.3.3
Date: 2021.2.28
Bugfixes:
- Fixed things added in 1.3.1 being unlocked from the start.
Version: 1.3.2
Date: 2021.2.23
Bugfixes:
- Added Atomic Artillery to incompatibilities.
Version: 1.3.1
Date: 2021.2.21
Features:
- Bob's warfare integration.
Info:
- This update took me *way* longer than it should have, mostly because I don't have much time/motivation to work on my mods right now.
- I'll still fix bugs, but I'll take a break from adding new features for some time.
Version: 1.3.0
Date: 2021.1.9
Major Features:
- Bobs/Angelbobs integration. No integration for Bob's Warfare yet, but it should be added soon(-ish).
Bugfixes:
- Forgot to name some things in the last update, that's fixed now.
Version: 1.2.0
Date: 2020.12.18
Major Features:
- Angel's mods integration. No Bob's yet, but it'll be added in the future.
- Took so long because I started working on it a month or 2 later than I should've, Bob's should be done quicker.
Version: 1.1.3
Date: 2020.11.23
Bugfixes:
- Updated to Factorio 1.1.
Version: 1.1.2
Date: 2020.10.27
Bugfixes:
- Fixed artillery shell and the antimatter anti-material rifle ammo having a damage radius twice as big as they should.
Version: 1.1.1
Date: 2020.10.26
Features:
- Added smoke FX to the artillery shell (forgot to do so in 1.1)
- Changed some scorchmarks
Version: 1.1.0
Date: 2020.10.25
Major Features:
- Massively improved Krastorio 2 integration.
- Improved graphics for both vanilla and RFW explosions. (smoke effects as a "shockwave")
Features:
- Added uranium shotgun shell.
- Added handheld rocket launcher version of the antimatter bomb. Suicide is fun, i guess?
Balancing:
- Buffed small antimatter rocket.
- Buffed small fusion rocket significantly.
- Halved default research cost.
Version: 1.0.0
Date: 2020.10.7
Major Features:
- Krastorio 2 integration. Not complete yet, so far only the science and recipes were changed.
Locale:
- Fixed a few typos.
Other:
- Primary license changed from CC BY-NC-SA 4.0 to CC BY-SA 4.0.
- Mod left WIP stage. Doesn't mean updates will stop, nothing much except the version number changes.
Version: 0.4.1
Date: 2020.9.21
Bugfixes:
- Fixed the MIRV-like graphics not working.
Version: 0.4.0
Date: 2020.9.19
Graphics:
- New graphics. You can switch between 0.4 graphics, the MIRV-like ones and vanilla in mod settings.
Minor Features:
- "Realistic Plasma Throwers" mod option.
Locale:
- Added rich text. https://wiki.factorio.com/Rich_text
Version: 0.3.0
Date: 2020.9.5
Major Features:
- Antimatter weaponry. VERY powerful. Currently beta, can be disabled along with antimatter power in RFP's mod settings.
- Fusion/antimatter bullets/shotgun shells explode on hits now. Makes shotguns actually useful.
Bugfixes:
- Fusion bullets now need D-He3 instead of D-T (as they should)
Graphics:
- Improved bomb explosions.
- Default screen burn strength reduced significantly, but it lasts longer.
Version: 0.2.4
Date: 2020.8.27
Balancing:
- Doubled the deuterium/tritium/helium-3 cost of everything.
Version: 0.2.3
Date: 2020.8.27
Graphics:
- Reduced thermonuclear and pure fusion screen burn max distance.
Version: 0.2.2
Date: 2020.8.26
Bugfixes:
- Fixed thermonuclear bomb's old FX not displaying properly.
Minor Features:
- Settings to change strength of the screen burn.
Version: 0.2.1
Date: 2020.8.26
Bugfixes:
- New graphics no longer dependant on MIRV.
Version: 0.2.0
Date: 2020.8.26
Graphics:
- Fission, thermonuclear and fusion bombs now have FX that are somewhat a fusion of vanilla and MIRV's explosions.
- See for yourself. In my opinion they look much better than the old ones.
- If you like the old ones more, you can toggle them at a per-bomb basis.
Info:
- All changes also apply to the artillery shells.
Version: 0.1.4
Date: 2020.8.25
Optimizations:
- Big performance improvement for thermonuclear bombs, pure fusion bombs and small fusion rockets.
Graphics:
- Thermonuclear and pure fusion bombs have a better looking shockwave.
Info:
- All changes also applied to artillery shells and the cannon shell.
Version: 0.1.3
Date: 2020.8.23
Features:
- Fission, thermonuclear and pure fusion artillery shells. Explosions are exactly the same as their rocket counterparts. Have fun.
Balancing:
- Thermonuclear and pure fusion bombs made even stronger (not bigger explosion radius, just more damage dealt).
Version: 0.1.2
Date: 2020.8.20
Balancing:
- All weapons made stronger to better fit the role of using them against end game modded enemies.
Graphics:
- Small fusion rocket no longer has a shockwave that is bigger than the damage radius.
- Thermonuclear and pure fusion bombs now have a proper shockwave.
Version: 0.1.1
Date: 2020.8.19
Balancing:
- Recipes changed to match RFP 1.0.3's new unit scale
Version: 0.1.0
Date: 2020.8.19
Info:
- Initial release
- RFP's Science multipler setting applies to RFW's science cost too.
Locale:
- English