Realistic Fusion Power


Adds a new way to produce energy through nuclear fusion. Fully compatible with K2, Angel's/Bob's, SE and IR2. Currently getting rewritten (see end of description).

Content
11 months ago
0.17 - 1.1
26.3K
Power

g Antimatter balancing

1 year, 2 months ago
(updated 1 year, 2 months ago)

Since you're working on 2.0 this is probably moot, but I'm wanting to produce an antimatter fuel canister per second so I can actually have 1.5 TW of available power - the problem is that when I plug that into Factory Planner, it tells me I'd use 2.1 TW of power to make the antimatter fuel? Is this intentional, or did I goof somewhere, or what?

Edit: To clarify, I'm using the most efficient recipes that antimatter allows for to accelerate and decelerate the particles.

Edit 2: Never mind, the fuel value for the fuel cell is 15 TJ, not 1.5 TJ. Thanks for the great mod! :D

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