This server does have the option to merge SE's antimatter with RFP.
Finally reached SE's antimatter canisters that are used in some required SE recipes to progress, and things like FNEI states it should be made in the SE Particle Collider, but attempting to do so shows that it's missing as a recipe to be selected. We are now stuck in our progression as large amounts of antimatter canisters are required to get a tiny amount of arcospheres, of which we need to produce those satellites often and rapidly (in addition to it being used in quite a few other recipes).
Normally the SE antimatter canister takes 1000 antimatter stream to make a canister (and you can 'open' the canister to get back the 1000 antimatter stream), which is usually not an issue in normal SE as you can usually make antimatter stream 50 at a time by accelerating SE's Particle Stream in SE's Material Fabricator every second. Currently our antimatter production on nauvis from water is making about 5 a second with tremendous amounts of power, and so it's making this part of the game extremely slow (we are slowly scaling it up but each of those buildings are amazingly expensive), when normally we'd be making hundreds of SE antimatter stream per second at this point
I'm wonder that instead of merging the fluids if it would be better to replace SE's particle-stream -> antimatter-stream recipe with your antimatter + particle stream or so in a ratio of like 1 or 5 or so to 50 particle stream to make 50 antimatter stream in SE's material fabricator perhaps (and removing the normal particle stream to antimatter stream as it seems like you are doing now?).
However it's done, we are currently stuck, and the game has massively slowed down since deep science 2 needs a good bit of antimatter (I'm still thinking it might be fine for the science rate, once we can scale it up, but I also know I tend to play things hard so it might be too much by default)... ^.^;