Realistic Fusion Power


Adds a new way to produce energy through nuclear fusion. Fully compatible with K2, Angel's/Bob's, SE and IR2. Unmaintained since 2024-10-25.

Content
a month ago
0.17 - 1.1
29.1K
Power

i Testing the antimatter

3 years ago

Hey Romner,

I said that after I was done with the fusion power plant, I would play with the electrons.
Now it's done. An antimatter power plant needs 3 antimatter processors to have enough fuel for full utilization, but that requires 16 additional antimatter processors, 16 particle decelerators and 8 particle accelerators which require a total of around 200 GW. So the net yield from the antimatter power plant is around 1.3 terawatts.
Here is a short summary of the material
26000 tungsten plate
31000 steel plate
24000 zirconium plate
18750 Imersium plate
109000 copper cables
74500 Imersium Bearers
31000 AI core
31800 energy control unit
57000 LDS
45,000 rare metals
270000 reinforced concrete
Since I also play with Brevvens ores, the list is a bit long, but its ok while i have infinite energie now.
I also use the mod "Krastorio 2 - Additional Locomotives" and now I will swap my "old" fusion locomotives for the antimatter locomotives.
I would also like to put the antimatter cells in the Spidertron, unfortunately it only uses fusion cells. Maybe that would be an idea to develop a Spidertron MK2 which runs with modern imersium and antimatter reactors?
Oh yes, I have a little comment about the Spidertron, in research it needs the nuclear reactor as a prerequisite, but it needs the fusion reactors to manufacture it. Here it would be necessary to change the dependency back to the portable fusion reactor?
All in all, it's not that bad as there aren't any major problems. The biggest problem with this is that the fuel is the He3-He3 cells. Starting with the fusion theory, you need 120750 research cards from red to yellow without white. This meant for me that my 2 Spidertrons were more than 50 hours of play as statures in my base. As a solution, I could imagine making fuel cells as a requirement for the Spidertron. Then it comes very late in the game, but at least it can be used immediately.
Regards
MoSII

PS: now i repair my pipingsystem ... testing the advanced fluidhandlings pipes ... they will explode like the normal ones. But maybe you can install a magnetic container for anti-hydrogen gas which does not explode immediately if you want to store something ;)
PPS: sorry for my bad english ... i try my best:)

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