Adds a new way to produce energy through nuclear fusion. Fully compatible with K2, Angel's/Bob's, SE and IR2.
Currently getting rewritten (see end of description).
hey Romner_set, I Play your mod with Krastorio 2 and i encountered a tiny little issue, because i play on default settings, the Krastorio 2 Fusion reaktor is not aktiv. The Issue is that the recovery of the depleted Nuklear fisson cell produce Tritium as a solid. I have no vanilla use for this. Thankfully i use the Krastorio 2 Modules Mod from "Razor2142" that need it for purple circuits.
because i have no normal way to produce it, i have a little problem.
its possible to convert the solid to your tritiumgas and maybe your Tritiumgass with glas or quarz into a solid?
that would really nice. :)
greetings
You play your game innocently and just research He3He3 efficiency 3 and blob its done ... Save ... update ... load ... Perfect
Thank you that helps a lot. :)
Hi, there seems to have been a regression on this issue, the recipe for nuclear fuel reprocessing has reverted to having a 15% chance to create a K2 solid tritium.
Versions:
- Factorio 1.1.55
- Krastorio2 1.2.24
- Space Exploration 0.5.107
- Realistic Fusion Power 1.8.11
Mod settings:
- Replace K2 fusion/antimatter: true
- Remove K2 tritium: true
- Replace SE antimatter: true
I did a bit of digging and found that the culprit is actually Space Exploration post-process, which has a section in its own data-fixes-final to rebalance nuclear fuel reprocessing to account for prod 9 modules. Since this executes after RFP's data-fixes-final, it adds back a recipe with 15% chance to create a K2 solid tritium.