The mod works great, but when used with Space Exploration it only removes decoration on Nauvis, while on other planets it does nothing. A small change to the indexes in control.lua
can help with that. I've tested it for around ~20h on Nauvis, in space and one other planet and haven't found any problems with it.
Replace
game.surfaces[1]
with
game.surfaces[event.created_entity.surface_index]
in events.on_built_entity
and events.on_robot_built_entity
, and with
game.surfaces[event.entity.surface_index]
in events.script_raised_built
and events.script_raised_revive
:
--[[get dir of decorations under entities]]
script.on_event(defines.events.on_built_entity, function(event)
if event.created_entity.type ~= "entity-ghost" and event.created_entity.type ~= "tile-ghost" and event.created_entity.prototype.selectable_in_game then
game.surfaces[event.created_entity.surface_index].destroy_decoratives{area=event.created_entity.selection_box}
end
end)
script.on_event(defines.events.on_robot_built_entity, function(event)
if event.created_entity.type ~= "entity-ghost" and event.created_entity.type ~= "tile-ghost" and event.created_entity.prototype.selectable_in_game then
game.surfaces[event.created_entity.surface_index].destroy_decoratives{area=event.created_entity.selection_box}
end
end)
script.on_event(defines.events.script_raised_built, function(event)
if event.entity.type ~= "entity-ghost" and event.entity.type ~= "tile-ghost" and event.entity.prototype.selectable_in_game then
game.surfaces[event.entity.surface_index].destroy_decoratives{area=event.entity.selection_box}
end
end)
script.on_event(defines.events.script_raised_revive, function(event)
if event.entity.type ~= "entity-ghost" and event.entity.type ~= "tile-ghost" and event.entity.prototype.selectable_in_game then
game.surfaces[event.entity.surface_index].destroy_decoratives{area=event.entity.selection_box}
end
end)