Realistic Decoration Cleanup


Remove decorations prior to placing entities or tiles. In real life you would not build a house/road and leave the bushes below it, would you?

Tweaks
13 days ago
0.15 - 2.0
21.7K
Environment

Changelog

Version: 2.0.0
Date: 2024-10-21

  Changed:
    - Initial compatibility with Factorio 2.0
Version: 1.1.3
Date: 2024-01-02

  Changed:
    - fix decoration cleanup on non-nauvis.
Version: 1.1.2
Date: 2022-01-17

  Changed:
    - add support for Tapeline mod (hopefully)
Version: 1.1.2
Date: 2022-01-17

  Changed:
    - add support for Tapeline mod (hopefully)
Version: 1.1.1
Date: 2021-02-14

  Changed:
    - add support new event types (should add support for Nanobots)
Version: 1.1.0
Date: 2020-11-26

  Changed:
    - Version-Bump. No functional changes.
Version: 1.0.0
Date: 2020-08-14

  Changed:
    - No functional changes.
Version: 0.18.1
Date: 2020-05-05

  Changed:
    - Moved git repository. No functional changes.
Version: 0.18.0
Date: 2020-01-24

  Changed:
    - Update to factorio 0.18.x.
Version: 0.17.4
Date: 2019-06-01

  Changed:
    - Code reformatted.
    - Use entities' selection_box instead of bounding_box to remove more decorations.
Version: 0.17.3
Date: 2019-03-17

  Changed:
    - Refined concrete didnt't clean decorations. Thanks to jarcionek
Version: 0.17.2
Date: 2019-03-01

  Changed:
    - Bad testing was bad. Should work correctly now. Thanks to TheBB
Version: 0.17.1
Date: 2019-02-27

  Changed:
    - Updated to work with Factorio 0.17.x (Tested with 0.17.2)
Version: 0.16.2
Date: 2018-07-29

  Changed:
    - Added changelog and License files for future reference. No functional changes.