Remove decorations prior to placing entities or tiles. In real life you would not build a house/road and leave the bushes below it, would you?
Small changes concerning balance, gameplay, or graphics.
Version: 2.0.0 Date: 2024-10-21 Changed: - Initial compatibility with Factorio 2.0
Version: 1.1.3 Date: 2024-01-02 Changed: - fix decoration cleanup on non-nauvis.
Version: 1.1.2 Date: 2022-01-17 Changed: - add support for Tapeline mod (hopefully)
Version: 1.1.2 Date: 2022-01-17 Changed: - add support for Tapeline mod (hopefully)
Version: 1.1.1 Date: 2021-02-14 Changed: - add support new event types (should add support for Nanobots)
Version: 1.1.0 Date: 2020-11-26 Changed: - Version-Bump. No functional changes.
Version: 1.0.0 Date: 2020-08-14 Changed: - No functional changes.
Version: 0.18.1 Date: 2020-05-05 Changed: - Moved git repository. No functional changes.
Version: 0.18.0 Date: 2020-01-24 Changed: - Update to factorio 0.18.x.
Version: 0.17.4 Date: 2019-06-01 Changed: - Code reformatted. - Use entities' selection_box instead of bounding_box to remove more decorations.
Version: 0.17.3 Date: 2019-03-17 Changed: - Refined concrete didnt't clean decorations. Thanks to jarcionek
Version: 0.17.2 Date: 2019-03-01 Changed: - Bad testing was bad. Should work correctly now. Thanks to TheBB
Version: 0.17.1 Date: 2019-02-27 Changed: - Updated to work with Factorio 0.17.x (Tested with 0.17.2)
Version: 0.16.2 Date: 2018-07-29 Changed: - Added changelog and License files for future reference. No functional changes.