Remove decorations prior to placing entities or tiles. In real life you would not build a house/road and leave the bushes below it, would you?
Small changes concerning balance, gameplay, or graphics.
Version: 2.0.1
Date: 2025-10-09
Changed:
- Increased cleanup area by 0.6 so gleba gets its bushes cut down better.
Version: 2.0.0
Date: 2024-10-21
Changed:
- Initial compatibility with Factorio 2.0
Version: 1.1.3
Date: 2024-01-02
Changed:
- fix decoration cleanup on non-nauvis.
Version: 1.1.2
Date: 2022-01-17
Changed:
- add support for Tapeline mod (hopefully)
Version: 1.1.2
Date: 2022-01-17
Changed:
- add support for Tapeline mod (hopefully)
Version: 1.1.1
Date: 2021-02-14
Changed:
- add support new event types (should add support for Nanobots)
Version: 1.1.0
Date: 2020-11-26
Changed:
- Version-Bump. No functional changes.
Version: 1.0.0
Date: 2020-08-14
Changed:
- No functional changes.
Version: 0.18.1
Date: 2020-05-05
Changed:
- Moved git repository. No functional changes.
Version: 0.18.0
Date: 2020-01-24
Changed:
- Update to factorio 0.18.x.
Version: 0.17.4
Date: 2019-06-01
Changed:
- Code reformatted.
- Use entities' selection_box instead of bounding_box to remove more decorations.
Version: 0.17.3
Date: 2019-03-17
Changed:
- Refined concrete didnt't clean decorations. Thanks to jarcionek
Version: 0.17.2
Date: 2019-03-01
Changed:
- Bad testing was bad. Should work correctly now. Thanks to TheBB
Version: 0.17.1
Date: 2019-02-27
Changed:
- Updated to work with Factorio 0.17.x (Tested with 0.17.2)
Version: 0.16.2
Date: 2018-07-29
Changed:
- Added changelog and License files for future reference. No functional changes.