Currently this mod is not compatible with the construction drones mod.
The script_raised_revive needs to be checked, as this is raised when the drones revive a ghost.
Here is my modification:
script.on_event(defines.events.script_raised_revive, function(event)
game.print("Here")
if event.entity.type ~= "entity-ghost" and event.entity.type ~= "tile-ghost" then
game.surfaces[1].destroy_decoratives{area=event.entity.bounding_box}
end
end)