Realistic Artillery Shells


Adds realistic artillery shell variants: Fragmentation, Napalm, Fuel-Air Explosive, Nuclear, and Antimatter. Each shell type has unique explosion characteristics based on real-world physics. Includes Rampant compatibility with scaled damage values.

Content
2 days ago
2.0
98
Combat

Changelog

Version: 1.0.1
Date: 2026-01-07
  Changes:
    - Fuel-Air: Removed flash effect. Added a camera shake effect
    - Napalm: Widened dispersal, increased burn time (180s)
    - Nuclear: Removed nuclear ground on impact, crater still forms until decal decay. Added flash effect. Added camera shake effect.
    - Antimatter: Removed nuclear ground on impact, crater still forms until decal decay. Added flash effect. Added camera shake effect. Added purpalization.
    - Made shell colors much more distinct
  Balancing:
    - Fragmentation: Increased number and range of fragmentation pellets
    - Napalm: Doubled damage minimums
Version: 1.0.0
Date: 2025-12-31
  Features:
    - Added Fragmentation Artillery Shell with fragmentation and shrapnel effects
    - Added Napalm Artillery Shell with persistent, sticky fire (minimal spread)
    - Added Fuel-Air Explosive Artillery Shell with massive overpressure shockwave and aggressive fire spread
    - Added Nuclear Artillery Shell with mushroom cloud, and thermal flash
    - Added Antimatter Artillery Shell with purple-tinted plasma effects and maximum devastation
    - All shells have Rampant compatibility with 5x damage scaling when RampantFixed is detected
    - Custom fire entities for each shell type with realistic behavior
    - Custom explosion visuals including quadrant-based mushroom clouds
    - Radiation clouds for nuclear and antimatter variants (only if (optional) Nuclear Radiation mod is present)
    - Purple-tinted effects for antimatter shells (explosions, radiation, fire, smoke, scorchmark)
  Balancing:
    - Fragmentation: High fragmenting shrapnel damage, no fire
    - Napalm: Wide dispersal, long burn time (60s), minimal spread
    - Fuel-Air: Massive instant damage, short burn time (5s), aggressive spread
    - Nuclear: Extreme damage, terrain modification, moderate fire spread
    - Antimatter: Maximum damage, largest radius, plasma fires
  Technologies:
    - Fragmentation, Napalm, and Fuel-Air shells unlock with Artillery technology
    - Nuclear and Antimatter shells unlock with Atomic Bomb technology