Adds Fragmentation, Napalm, Fuel-Air Explosive, Nuclear, and Antimatter artillery shells with distinct effects and RampantFixed scaling. Turrets and targeting remotes for each shell type are built in and disabled by default.
Mods introducing new content into the game.
Version: 2.1.1
Date: 2026-10-23
Features:
- Bundled RealisticArtilleryShellsRemotes into RAS, adding a dedicated artillery turret and targeting remote for each of the five shell types without requiring a second mod.
- Added the ras-enable-artillery-remotes startup setting, disabled by default. When disabled, no optional turrets, remotes, or recipes are created.
Changes:
- Documented Space Exploration interplanetary bombardment with all five existing RAS weapon delivery cannon payloads, including packing costs, research unlocks, and targeting remotes independent of the optional RAS turret/remotes setting.
- Preserved the former Remotes mod's prototype identifiers so existing dedicated turrets and remotes carry over when the startup setting is enabled.
- Adapted the bundled remotes to remain craftable inventory items and the dedicated guns to accept their matching RAS shells plus standard artillery shells.
Version: 2.1.0
Date: 2026-08-03
Changes:
- Upgraded RAS to Factorio 2.1, targeting Factorio and Space Age 2.1.11.
- Added compatibility minimums and load ordering for Krastorio2 2.1.2, RampantFixed 2.03.03, Space Exploration 0.7.60, and Space Exploration Postprocess 0.7.6.
- Preserved existing RAS prototype identifiers and save compatibility without requiring a migration.
Bugfixes:
- Updated the Napalm and Fuel-Air recipes to use Factorio 2.1's RecipePrototype.categories field.
- Consolidated final Krastorio2 and Space Exploration ingredient synchronization so postprocessed nuclear and antimatter recipes are retained.
Version: 1.0.2
Date: 2026-08-03
Features:
- Added Space Exploration weapon delivery cannon packages and artillery targeters for all five RAS shells, including Krastorio 2 Antimatter Ammo unlock handling.
Changes:
- Replaced projectile-heavy fuel-air, nuclear, and antimatter shockwave damage with deterministic distance-scaled rings that honor RampantFixed's 5x damage scaling.
- Synchronized all RAS shell stack sizes with the finalized base artillery shell.
- Updated descriptions, translations, and documentation to match finalized shell behavior and clarify that RAS does not natively add radiation or fallout mechanics.
- Removed obsolete optional dependencies on NuclearFalloutRadiation and ArtilleryExplosiveScaling.
Optimizations:
- Reduced fuel-air, nuclear, and antimatter impact effect counts to improve performance.
Bugfixes:
- Fixed invalid or ignored prototype fields affecting custom icons, sounds, camera shakes, cliff destruction, and antimatter visuals.
- Fixed Krastorio 2 nuclear and antimatter artillery replacement cleanup and recipe visibility.
- Namespaced RAS nuclear and antimatter explosion prototypes to prevent collisions with other mods.
Version: 1.0.1
Date: 2026-01-07
Changes:
- Fuel-Air: Removed flash effect. Added a camera shake effect
- Napalm: Widened dispersal, increased burn time (180s)
- Nuclear: Removed nuclear ground on impact, crater still forms until decal decay. Added flash effect. Added camera shake effect.
- Antimatter: Removed nuclear ground on impact, crater still forms until decal decay. Added flash effect. Added camera shake effect. Added purpalization.
- Made shell colors much more distinct
Balancing:
- Fragmentation: Increased number and range of fragmentation pellets
- Napalm: Doubled damage minimums
Version: 1.0.0
Date: 2025-12-31
Features:
- Added Fragmentation Artillery Shell with fragmentation and shrapnel effects
- Added Napalm Artillery Shell with persistent, sticky fire (minimal spread)
- Added Fuel-Air Explosive Artillery Shell with massive overpressure shockwave and aggressive fire spread
- Added Nuclear Artillery Shell with mushroom cloud, and thermal flash
- Added Antimatter Artillery Shell with purple-tinted plasma effects and maximum devastation
- All shells have Rampant compatibility with 5x damage scaling when RampantFixed is detected
- Custom fire entities for each shell type with realistic behavior
- Custom explosion visuals including quadrant-based mushroom clouds
- Radiation clouds for nuclear and antimatter variants (only if (optional) Nuclear Radiation mod is present)
- Purple-tinted effects for antimatter shells (explosions, radiation, fire, smoke, scorchmark)
Balancing:
- Fragmentation: High fragmenting shrapnel damage, no fire
- Napalm: Wide dispersal, long burn time (60s), minimal spread
- Fuel-Air: Massive instant damage, short burn time (5s), aggressive spread
- Nuclear: Extreme damage, terrain modification, moderate fire spread
- Antimatter: Maximum damage, largest radius, plasma fires
Technologies:
- Fragmentation, Napalm, and Fuel-Air shells unlock with Artillery technology
- Nuclear and Antimatter shells unlock with Atomic Bomb technology