Well yes, I did say that it would be simple to add, not that I had already done so :p
I'm not sure whether it's better to have a hardcoded list of reactor types it makes sense to use the control interface with, or make it automatically apply to any reactor-type entity. For example I know Nullius uses type=reactor
for things like the geothermal and solar thermal power plants as well.
Maybe I could check for both type=reactor
AND energy_source.type=burner
(and/or energy_source.fuel_category = "nuclear"
), but that gets a bit complicated, and really what matters is that the entity's sprite is based on the vanilla reactor sprite so that the interface fits visually.
So maybe a hardcoded list of compatible reactor-type entities is best. Just post the entity names that need to be added to the list and I can do that.
I'll go ahead and add K2 & SE since I'm familiar with those, others will have to tell me about other mods.