Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
a month ago
1.1 - 2.0
35.5K
Enemies
Owner:
Dimm2101
Source:
N/A
Homepage:
N/A
License:
CC 4.0 BY-NC
Created:
3 years ago
Latest Version:
2.00.10 (a month ago)
Factorio version:
1.1 - 2.0
Downloaded by:
35.5K users

Features:
- Does not replace "vanilla" mechanics and mechanics of other mods, allowing them to act simultaneously
- Will not populate the entire map by default
- Able to attack from afar
- Able to assess defense and attack bypassing
- Underground attacks that can pass through small water barriers
- As evolution increases, more dangerous types of biters appear
- Existing nests mutate too
- Requires more thoughtful defense
- Difficulty builds up gradually. At the beginning of the game, biters are weaker than standard ones.
- Harder than standard Rampant and not recommended for first-time Rampant players
- Various options for the location of Rampant's enemies and other enemies


Since version 1.1.15 hand flamethrowers can't cause massive forest fire. You can allow it, if disable setting "Optimization: fire safety of hand flamethrowers".
Since version 1.6 a remote interface has been added as an experiment. Other mods can read Rampant's data, and if allowed in the settings, control AI