Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
a month ago
1.1 - 2.1
65.7K
Enemies

g Biters evolving too fast

a month ago

I am currently playing on a 10x Research cost lightly modded save, in the beggining i was doing quite well with minimal pressure but now i am absolutely being driven up a wall by the biters unable to expand for new resource (starter deposits running short). Is there any way to slow down their evolution in the start? I would also appreciate some tips on whats the "intended" way to play this mod because the pacing definetly feels different.

New response