Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
a month ago
1.1 - 2.1
65.7K
Enemies

g Enemy Color

2 months ago

Any chance to make a setting on how prominent the colors of the factions can be? I would rather have a much weaker color tone.

Or maybe an option to have some alternative? Like a small color icon displaying the faction? Just spitballing.

LG Futur Planet

2 months ago

Unfortunately, I don't see a convenient way to customize the colors. Because each faction uses two colors, not just one. This results in too many settings, and they're not intuitive.
For example, the wasp faction uses yellow + black. As a result, the nests and spitters on the minimap are black, and on the screen they are yellow with black lines.

Reworking the object constructor, inherited from the original Rampant, means reworking a significant part of the mod. I'm not ready for that kind of effort yet.

a month ago

Allright, I understand. If you ever do a great rework, keep this post in mind <3

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