Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
7 days ago
1.1 - 2.1
63.2K
Enemies

g Nuclear biters and trains of all things

7 days ago

Hey, long story short - I do not find "expanding my box over it" a compelling way to get resources, so I added fortified trains, but nuclear biters still can expload rails even if "immortal rails" setting is on

7 days ago

I think I know what's going on.
In recent versions of Rampant Fixed for Factorio 2.1, Nuclear Biters create special tiles that can't be built on without concrete.
I will allow rails to be built on these tiles and the rails will not be deleted

I can't give you a date for the new release yet, but don't expect it in the next few days

6 days ago

This also affects elevated rails?

6 days ago

Maybe. It's good that you mentioned them. I'll take a look.

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