Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
7 days ago
1.1 - 2.1
62.3K
Enemies

g Black list enemies

a month ago

at the moment there is a whitelist for enemies and there is a toggle to not target things outside of the list, it would be great to get a blacklist option so turrets wont fire at the blacklisted ones. so for example i can set my laser turrets to ignore laser defence ones so i dont drain my whole power grid

a month ago

Unfortunately, that's not for me. That's for the Factorio developers.
It would be fantastic to create not just a blacklist, but also groups, so you could combine multiple biters into one group and set a filter with a single value.
Maybe someday the developers will give this for us

10 days ago

Another mod developer has made it so now it's possible to filter out things a lot easier.
https://mods.factorio.com/mod/Turret-Blacklist?from=search

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