Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
7 days ago
1.1 - 2.1
63.2K
Enemies

g fail to launch

a month ago

Failed to load mods: Error while loading entity prototype "neutral-worm-v1-t1-rampant" (turret): 'probability' property on a product prototype was renamed into 'independent_probability'. Please update. in property tree at ROOT.turret.neutral-worm-v1-t1-rampant.loot[0]
Modifications: Rampant, fixed

is what i'm getting with alien loot economy mod

a month ago

Thank you.
I think I'll release a fix tomorrow or the day after.

a month ago

upd.: I will fix error on my side, but there is a same error in alien loot economy mod.

The alien loot economy mod author changes my objects and should fix the error in his own.
( data-final-fixes.lua,
function RampantAddLootToCategory(),
count_min, count_max --> amount_min, amount_max
)

14 days ago

A friend contacted the creator of "Alien loot economy" about this.
Hi replied, that you need to change something too.

Here is the link to this topic.
https://codeberg.org/renoth/factorio-alien-module/issues/148

Access is also possible about his Factorio Mod page. Topic name is "fail to launch"

14 days ago

The error should have disappeared starting with the 2.03.03 release.
Since author of another mod changes the loot, I removed the loot assignment in my mod

13 days ago

Unfortunaly, the error still exists.
Alien Loot (Alien-module) 3.0.4
RampantFixed 2.3.3.

Error while loading entity prototype "neutral-worm-v1-t1-rampant" (turret): Key "name" not found in property tree at ROOT.turret.neutral-worm-v1-t1-rampant.loot[0]
Modifications: Rampant, fixed › Alien Loot Economy › Rampant, fixed

13 days ago
(updated 13 days ago)

This error is in the Alien Loot mod
The author mistakenly assigned the property "Item" instead of the required "Name"

data-final-fixes.lua:
function RampantAddLootToCategory(category, c_max)
.....
if not already_has_loot then
table.insert(table_entry.loot, {
type = "item",
item = loot,
independent_probability = 1,
amount_min = 1,
amount_max = c_max * tier,
})

If replace "item =" with "name =", the error disappears.

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