Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
7 days ago
1.1 - 2.1
62.3K
Enemies

g fail to launch

a month ago

Failed to load mods: Error while loading entity prototype "neutral-worm-v1-t1-rampant" (turret): 'probability' property on a product prototype was renamed into 'independent_probability'. Please update. in property tree at ROOT.turret.neutral-worm-v1-t1-rampant.loot[0]
Modifications: Rampant, fixed

is what i'm getting with alien loot economy mod

a month ago

Thank you.
I think I'll release a fix tomorrow or the day after.

a month ago

upd.: I will fix error on my side, but there is a same error in alien loot economy mod.

The alien loot economy mod author changes my objects and should fix the error in his own.
( data-final-fixes.lua,
function RampantAddLootToCategory(),
count_min, count_max --> amount_min, amount_max
)

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