Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
8 days ago
1.1 - 2.1
64.1K
Enemies

g fail to launch

2 months ago

Failed to load mods: Error while loading entity prototype "neutral-worm-v1-t1-rampant" (turret): 'probability' property on a product prototype was renamed into 'independent_probability'. Please update. in property tree at ROOT.turret.neutral-worm-v1-t1-rampant.loot[0]
Modifications: Rampant, fixed

is what i'm getting with alien loot economy mod

2 months ago

Thank you.
I think I'll release a fix tomorrow or the day after.

2 months ago

upd.: I will fix error on my side, but there is a same error in alien loot economy mod.

The alien loot economy mod author changes my objects and should fix the error in his own.
( data-final-fixes.lua,
function RampantAddLootToCategory(),
count_min, count_max --> amount_min, amount_max
)

a month ago

A friend contacted the creator of "Alien loot economy" about this.
Hi replied, that you need to change something too.

Here is the link to this topic.
https://codeberg.org/renoth/factorio-alien-module/issues/148

Access is also possible about his Factorio Mod page. Topic name is "fail to launch"

a month ago

The error should have disappeared starting with the 2.03.03 release.
Since author of another mod changes the loot, I removed the loot assignment in my mod

a month ago

Unfortunaly, the error still exists.
Alien Loot (Alien-module) 3.0.4
RampantFixed 2.3.3.

Error while loading entity prototype "neutral-worm-v1-t1-rampant" (turret): Key "name" not found in property tree at ROOT.turret.neutral-worm-v1-t1-rampant.loot[0]
Modifications: Rampant, fixed › Alien Loot Economy › Rampant, fixed

a month ago
(updated a month ago)

This error is in the Alien Loot mod
The author mistakenly assigned the property "Item" instead of the required "Name"

data-final-fixes.lua:
function RampantAddLootToCategory(category, c_max)
.....
if not already_has_loot then
table.insert(table_entry.loot, {
type = "item",
item = loot,
independent_probability = 1,
amount_min = 1,
amount_max = c_max * tier,
})

If replace "item =" with "name =", the error disappears.

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