Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
7 days ago
1.1 - 2.1
62.3K
Enemies

i Make the landfill feature optional

a month ago
(updated a month ago)

Not everyone likes it, and "no death landfill" fork is abandoned.
Please make it optional (if it is not yet), thanks

a month ago

No
I already answered that this is an important part of preventing lags and ditch abuse. Additionally, you can remove the landfill with drones

a month ago

Maybe you could do that for Fulgora at least? With the “Fulgoran Enemies” mod, enemies keep dropping usable landfill, which can be abused to create extra buildable ground.

a month ago

Yes, that's a good argument. I'll check for lava and an oil ocean.

a month ago

No
I already answered that this is an important part of preventing lags and ditch abuse. Additionally, you can remove the landfill with drones

But if it's possible to get rid of the landfill anyway, what's the point? It just makes the player [if they want to build around liquid pools] babysit each planet after attacks.

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