Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
5 hours ago
1.1 - 2.1
61.4K
Enemies

g Settler groups

a month ago

The settler groups are the ones makes the clouds
Don't you worry, I turned them off :)

a month ago
(updated a month ago)

This definitely didn't affect performance. I'm glad you customized mod
However, an update will be released soon (not exactly soon, but...). It'll have a lot of changes, including some related to performance.

And you'll have to configure it again. And then there'll be adaptation for 2.1...

a month ago

Thank you for the reply, I'll be looking forward to the update!
Of course it'll be a while before I can start a 2.1 run, gotta wait for all the mods to update (or do it myself :P)

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