Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
5 hours ago
1.1 - 2.1
61.4K
Enemies

g 2.1 Support

a month ago

Hey mate,
Pls tell me this will be updated to 2.1

a month ago

Not quite. Some changes make launching impossible. But after some time, a version of Rampant for 2.1 will be released

Work is currently underway on a major update to Rampant for Factorio 2.0. Approximate time is unknown.
After that, work will begin for 2.1 compatibility
If 2.1 is released earlier, the mod will be incompatible with it for some time

3 days ago

Any update on this? Do you develop on github?

3 days ago

Development is almost complete.
I didn't have time to finish the game with the flight to the destroyed planet, but everything seems to be working
Final tweaks are being made, and the release will likely be next week

I don't use github, my computer's capabilities are enough for me

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