Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
25 days ago
1.1 - 2.0
59.2K
Enemies

b Ghost placements sometimes disappear/are not created upon destrcution

11 hours ago

Not sure if this is a bug or an intended additional challenge, but I noticed in the lategame (post-bots obv) that the entity ghosts not always stay behind after the biters destroy something, so the bots won't replace the missing pipe/inserter/turret/belt/etc. this causes the oil/ammo supply to break, and especially for the oil it's hard to detect which pipe went missing.

I'm not sure which faction is causing it, it might have to do with some acid pools not allowing the player to build on top of it for a few seconds. I didn't see it happen yet in realtime, but given the frequency at which this happens (like up to 10 times per hour), another guess is that the initial destruction perhaps places the ghost, but then the "unbuildable upon acid pool" happens shortly after, deleting the ghost? Maybe nuclear biters have something to do with it as well? Any type of attack that changes the ground/obstructs building? I know this is all quite vague, but with better coding knowledge than me you might know what causes it better then me. If this is established to be a bug, not a feature, then I can perhaps try to catch it happening on video or such. Anyway, thanks, I'm having a lot of fun with the mod :)

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