Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
25 days ago
1.1 - 2.0
59.2K
Enemies

b Custom enemies spawning with custom enemies disabled

10 days ago

So this might be because one of the other mods that i am using, but i have disabled all custom enemies from rampant and rarely there is still a biter that dies next to my walls and leaves a purple cloud that damages everything in an aoe. Is there something i might have missed in the mod settings or should this not be happening and is most likely caused by some other mod?

10 days ago

Purple cloud is not a part of custom enemies. This cloud appears, if squad try to settle at current location
Also, this can be a bug in early game, when squad killed near resource deposits.
If this is your case, then this bug hasn't been fixed yet. Just keep the biters away from your resource deposits.

New response