Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
4 days ago
1.1 - 2.0
57.9K
Enemies

b Error

5 days ago

Error while running event RampantFixed::on_unit_group_finished_gathering (ID 160)
RampantFixed/libs/SquadCompression.lua:419: attempt to index local 'entity' (a nil value)
stack traceback:
RampantFixed/libs/SquadCompression.lua:419: in function 'squadSmoothCompress'
RampantFixed/libs/SquadCompression.lua:454: in function 'processCompression'
RampantFixed/control.lua:953: in function <RampantFixed/control.lua:929>

5 days ago

How fortunate. I'm just preparing an update. I'll include the fix in it.

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