Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
4 days ago
1.1 - 2.0
57.9K
Enemies

g Can it be toggled or added at a later stage?

14 days ago

I'd love to have some challange to test my defences in later stages of the game, since in vanila I can easily automate Nauvis with replenishable borders and forget about it for 300-400+ hours. The problem is I don't like to work under constant stress, so is it possible to do initial building up without this mod active and then when you are somewhat ready - starting it up?

5 days ago

Alternatively, you can open the start menu from the player settings and increase the peace mode time. Then, you can turn it back on when you're ready.

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