I'm mostly looking for information as i'm trying to understand / config rampant and my mod (Dimension Warp, one of the warptorio like mod) to work well together.
I believe you know what's warptorio, but just in case to summarize: you defend a base that generates huge pollution and warps every XX seconds, and each time you warp you come to a fresh, yet random, surface. In addition to the main base that warps, you have "utility" surfaces where you can teleport (they are other planets technically)
On a side note, evolution keeps increasing after each warp, so the starting value is growing all the time to keep difficulty (and in this case, for rampant tiers)
My main issue so far is that it feels like Rampant doesn't really know how to handle all of that.
To explain a bit further, when you use rampant in a normal gameplay, you get constant aggression against your walls, no matter how far you are from the wall (distance seems to lower the frequency, but still). Or at least, it's how it feels.
Here in my mod, I feel like we don't have as many waves coming to us as we would have in a vanilla game except in some situation where we are generating points for rampant (clearing base, exploring etc or just being in the same surface).
Even with the "allowDaytimeNonRampantActions" setting set to true, I see pollution creating biters in the surrounding base but sometimes the biters just move from one base to another instead of attacking like i would expect from pollution triggered attack. (pollution is generated a lot, and expands quickly to 10-20+ chunks all around the center).
Also I sometimes see group of enemies gathering in a base, then moving between bases and/or then disappear after few seconds as if they timeout.
I believe the mod game loop also doesn't really help, as you are often in "other surfaces", managing your factory / resources, so not really generating points in the main surface.
Any idea what could improve the use of Rampant in this situation ?
Maybe manually granting points to rampant through the remote interfaces could help ? But in this case, what would be a good number ?
What about forcing some AI states in some situation ?
Settings I have activated / changed:
- AI: Daytime non-rampant actions -- true
- AI: Action points scaling -- 1.25
- AI: Enable Raiding AI -- true
- AI: Enable Siege AI -- true
- World: Threshold for maximum evolution factor by distance -- 7000 (i wanted higher tier closer)
- Attack Wave: Player score contribution threshold -- 20 (default. I've tried lowering this, but I didn't notice any difference)..
- AI: Enable Migration (survival mode!) -- true
Other settings are defaults.
Thanks, and sorry for all that text!