Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
5 months ago
1.1 - 2.0
53.5K
Enemies

g Unit Sounds Missing or Weird, and Visual Unit Scaling Weird

12 days ago

Was playing around a bit with the mod in testing environments and noticed the units don't have walking sounds and big units sound like small units.
Also, their scales are not what I remember (I imagine tier 10 to be huge monstrosities like in the original Rampant mod).

So, just now I took a look around the Lua code and found that in "prototypes/utils/BiterUtils.lua", the makeBiter function never sets the "walking_sound" for the unit.

I originally discovered, through the prototype inspector thing in-game, that Rampant enemies have no walking_sound (show as "<empty>")

In addition, the biters roar are not accounting for the tier, so even large units sound like the small units, just louder, I guess?

I hope this conveys my observations clearly. Maybe this is a bug? Not a bug of the AI, but of appearance and audio, I guess.

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