Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
7 days ago
1.1 - 2.1
63.2K
Enemies

b Walls not blocking spitters

8 months ago

Walls blocking spitters appears to be broken in the current build.

a month ago

Yeah I am having the same issue.

15 days ago

Also for spawn biters they can phase through the walls and cliffs i dont know if this is a intended feature or not. But it looks like a bug.

14 days ago

Also for spawn biters they can phase through the walls and cliffs i dont know if this is a intended feature or not. But it looks like a bug.

This isn't a bug. Spawner biters have a zero collision range, as they can spawn in numbers exceeding a thousand. And they shouldn't block the path of others. This allows them to walk on any surface once they're already there

14 days ago

Yeah I am having the same issue.

Some attacks ignore walls for various reasons, like electricity and stream attacks. This is as it should be

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