Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 months ago
1.1 - 2.0
48.2K
Enemies

i Difficulty settings?

6 days ago

This mod has a lot of settings but it's not obvious how to tune. Could you add a "difficulty setting" of some kind?

Base game biters are rather boring, especially if pollution is kept in check. This mod is insane. I'd like something in between!

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