Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
a month ago
1.1 - 2.0
47.0K
Enemies

g Endgame Evolution

a month ago

Can it be installed with Schall Endgame Evolution?

30 days ago

Before 2.0, both mods worked together without conflict.
Judging by the situation with other mods, converting to 2.0 doesn't affect compatibility.

30 days ago

Awesome, I am using it now, so far no issues, thank you

28 days ago

it works just need to buff schall evolution mods so they dont become way weaker than rampants enemies, I personally play with both just give max level 15 and difficulty on 5 or higher as well as buffing fire resistance to be atleast same as electric resistance. If not the schall enemies just are too weak for the rampant defenses.

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