Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 months ago
1.1 - 2.0
48.2K
Enemies

g Endgame Evolution

a month ago

Can it be installed with Schall Endgame Evolution?

a month ago

Before 2.0, both mods worked together without conflict.
Judging by the situation with other mods, converting to 2.0 doesn't affect compatibility.

a month ago

Awesome, I am using it now, so far no issues, thank you

a month ago

it works just need to buff schall evolution mods so they dont become way weaker than rampants enemies, I personally play with both just give max level 15 and difficulty on 5 or higher as well as buffing fire resistance to be atleast same as electric resistance. If not the schall enemies just are too weak for the rampant defenses.

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