One thing i don't like is how, end game, or post game, ideea is you can instantly kill anything, even the Huge asteroids with laser.... yes this is exactly what i want to be added (via tick box to enable or disable(how it is right now)).
Using the laser, at one point (legendary, bob or other that have mk2+, infinite research, Tons of them attacking due to large range), you can destroy the huge asteroids exactly because of it being just 99% and not 100% (aka, i can't do whatever i want with electricity, it will have 0 effect).
Also, the physical has a massive Flat damage bonus. And this is what got me the ideea.
So, if this new tickbox is enabeled, all enemies with 100% resistance, will now have 99% but a massive flat value (hier per rank). Meaning that, unless you did tons of infinite damage research, thoes enemies will still be imunute to that time of damage. Meaning it's still the same experience. Except now, if you are truly OP in every sense, you will be able to kill them regadless of their Type. A truely fitting stage to say, ok, i am done with this mod=))))
Taking this to next level: As i wrote the "i am done" i realised something else. Why keep this mod on at that stage? Well, because we don't want to disable it... So.... i will take my ideea further. If you get to that stage, where you can one hit kill enemies using their own type. What if this would deactivate said enemy? When i say deactavate, i mean said enemies don't spawn any more bitters (heck, the frecvency and size going down would be even better, especially no worm) = only the nest remain (i would say to remove it but alas, the bitter egg). And if the bitter egg is not an issue, to remove said type of enemies as if the mod was not installed. And i guess it would be more simple if "infinite damge type A, reach level x00" = Bitter type A will be removed. Or something like this since i am 100% it's a lot of programing to be done...