Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

g Vulcanus Evolution starts at 1.0

3 days ago

So I just arrived at Vulcanus, got attacked a few times by Big Demolishers (in the starting area) even before I mined any tungsten ore, and when checking Rampant settings, I noticed Vulcanus attacks should only be enabled above 25% Evolution. Which I shouldn't have reached yet.

But when I checked Vulcanus' Evolution, I was already at 1.000. I didn't kill any Demolisher, and landed for the first time 30 minutes ago. How is that possible?

2 days ago

There's clearly a bug, I used the console to set the evolution to 0, and a couple minutes later it was 1.000 again.

2 days ago

Yes, it's a bug. Or rather, an error accidentally added right before the release

Unfortunately, for unknown reasons, documentation for the Factorio commands is currently unavailable on the mod portal, so a fix won't be released until tomorrow.

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