Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

b Crash

19 days ago

The mod Rampant, fixed (2.2.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RampantFixed::on_unit_group_finished_gathering (ID 157)
value for required parameter 1 (member) is missing
stack traceback:
[C]: in function 'add_member'
RampantFixed/libs/SquadCompression.lua:402: in function 'squadSmoothCompress'
RampantFixed/libs/SquadCompression.lua:452: in function 'processCompression'
RampantFixed/control.lua:947: in function <RampantFixed/control.lua:923>

This is happening randomly but frequently. I'm using a lot of other mods as well so it could be a conflict.

19 days ago

It seems the game failed to spawn a biter at the specified location when attempting to "unpack" the unit.
I've done an additional check, but the release is not ready yet. Most likely it will be released on September 4-6

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