Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

g Seed value too big

a month ago

Got an error:
The mod Rampant, fixed (2.2.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RampantFixed::on_tick (ID 0)
Given seed value (4.29497e+09) is too big, allowed values are from 0 to 4294967295
stack traceback:
[C]: in function 'create_random_generator'
RampantFixed/libs/BaseUtils.lua:1332: in function 'createBase'
RampantFixed/libs/ChunkUtils.lua:301: in function 'initialScan'
RampantFixed/libs/ChunkProcessor.lua:98: in function 'processPendingChunks'
RampantFixed/control.lua:1458: in function <RampantFixed/control.lua:1417>

a month ago

Thank you
I'll fix it tommorrow

New response