Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

g Bug worm spawning in and than killing itself

a month ago

"This content is no longer available." Unfortunately I can't open this link.

However, I can say that in the latest versions of Factorio, the expansion of the modded biters is broken. Tests have shown that nests auto-placing settings somehow affect this, but it was not possible to find a guaranteed working option. Forced disbandment of a group of settlers, endless build, cancel order after 1st nest, and so on and so forth. I will partially fix this in the next release, replacing the built-in expansion mechanism with its emulation.

For now, it's like you're playing against biters with standard expansion disabled and Rampant's AI expansion greatly weakened.

Do you have discord if so I can sent you the screenshot Dimm2101 and it happend a second time to and my friend was online to

I think I found you and if so I sent it to you on discord

a month ago

Yes, I saw it.
This is an example of one of the bugs I wrote about above. The expansion of biters from mods spawns objects that shouldn't be there.
Moreover, some mods work correctly, for example "explosion biters". And others, from the same author "Frost biters" - also have bugs, like Rampants biters.

In general, something was changed significantly in Factorio algorithms and was not indicated in the changelogs...

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