Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
4 months ago
1.1 - 2.0
51.5K
Enemies

g Walls Blocking Projectiles setting

8 months ago

Can we get a setting to have walls block projectiles i really want to use the Shield Projector mod with rampant as it's perfect for it but sadly if the walls dont block projectiles shield projectors are absolutely useless with spitters.

8 months ago
(updated 8 months ago)

This already exists. All walls, including Shield Projector, block projectiles from most Rampant spitters. Exceptions are fire and inferno spitters.
If we are talking about standard biters or biters from other mods, then I can’t help here.

8 months ago

Im not seeing the setting still but it might be because im using the forked version so i can play it with space age and my Shield projectors and walls dont seem to block any types of projectiles turrets just get targeted past them.

11 days ago

7 months later: walls aren't blocking any type of rampant projectile. Neither the vanilla walls, nor any wall added by a mod. Decided to scrap my play through with Rampant after just 5 hours because it just isn't tenable. Even the baby spitters, especially the electric and laser variants, just decimate any type of defense I try and mount. I was never able to build and keep a furnace stack. (Default settings, default map settings.)

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