Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

b Anti Spoil Mod Incompatability

5 months ago

Failed to load mods: RampantFixed/prototypes/SwarmUtils.lua:996: attempt to index field 'spoil_to_trigger_result' (a nil value)
stack traceback:
RampantFixed/prototypes/SwarmUtils.lua:996: in function 'buildCaptiveBiterSpawner'
RampantFixed/prototypes/SwarmUtils.lua:2072: in function 'processFactions'
RampantFixed/data.lua:153: in main chunk

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