Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
7 days ago
1.1 - 2.0
36.3K
Enemies

i Vulcanus's Area for Bitters?

a month ago
(updated a month ago)

I love constructing, but don't like if I get interupted, as such I don't play with pollution to ensure bitter's don't bother me.... but then it get's borning

I love that what I construct is so good that the bitters can't cross the wall... but it's no fun later on.

Mods like this will solve the 2nd issue, but the 1st one is now not possible.

Vulcanus's teritory is the perfect solution for me.

As in: no pollution. Unless I enter their zone, bitters don't even know I exist and won't bother me.

Once I do enter, they will not stop until I get rid of all of them.

So this is what I want to suggest: teritories. If you dare enter the teritory, the bitters will NOT stop until they or you are eliminated. But, until then, you can play for thousens of hours, no bitter attack.

And again, I ideea is NO pollution as trigger (heck, pollution off, might save some UPS/FPS)

a month ago

You will get something similar by disabling the siege and raid mode of the AI. Only the nearest hives will attack you

a month ago

I take that as an indirect confirmation no plans of further option. Guess I'll use different mod further ajust stuff. Nevertheless, thank you for it because it was fun on many occasions!

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