Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

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2 days ago
1.1 - 2.0
44.5K
Enemies

g Evolution settings

6 months ago

What are the recommended evolution settings for the new biter types enabled on Navius? I feel like the default settings get you into a situation where nuclear biters start spawning too quickly when you haven't fully finished even Vulcanus stuff yet.

6 months ago

In SA I recommend playing on a standard world.
Also, there are options to weaken the attacks of the biters on planets where there are no players. I won't point to a specific place in the technology tree, it will be better if you find it yourself.

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