Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

g Compatibility with armored, toxic, explosive biters

6 months ago
(updated 6 months ago)

I know that Rampant has its own toxic and other types of biters same as in these mods. So with these mods I will have two kinds of Armored biters or Rampant will somehow merge them? What about toxic and explosive? Will they also scale according to Rampant biters level? Will they use the improved AI?

6 months ago

Will they also scale according to Rampant biters level - no
Will they use the improved AI - yes

6 months ago

WIll Armored Biters from the mod be merged with Rampant's Armored Biters?

6 months ago

No. The biters from Armored Biters will remain.
Also, Rampant Fixed will use the animation from Armored Biters for three factions (regenerative, armored and juggernauts)

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