Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

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2 days ago
1.1 - 2.0
44.5K
Enemies

g Option to not turn demolishers rampant?

6 months ago

I wanna deal with rampant bitters and depending on my mood rampant pentabots but I really don't want to have to deal with random demolisher attacks. Could there be an option to turn them off?

6 months ago

Yes. In the player settings you can call up the "Show AI planet settings" menu. In it, change the AI ​​setting on Vulcanus

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