Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

b Error during battle

7 months ago

During combat, this mod did not crash in 2.00.4, but did crash in 2.00.5. The evolution level is 0.97.

Error while running event RampantFixed::on_tick (ID 0)
RampantFixed/libs/ChunkUtils.lua:483: attempt to call global 'changeEntityLvl' (a nil value)
stack traceback:
RampantFixed/libs/ChunkUtils.lua:483: in function 'mapScanEnemyChunk'
RampantFixed/libs/MapProcessor.lua:410: in function 'scanEnemyMap'
RampantFixed/control.lua:1399: in function <RampantFixed/control.lua:1340>

7 months ago

Fixed

7 months ago

thank you

New response