Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

g err on adding to game

7 months ago

The mod Rampant, fixed (2.0.4) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event RampantFixed::on_tick (ID 0)
Unknown entity name: neutral-biter-spawner-v1-t0-rampant
stack traceback:
[C]: in function 'create_entity'
RampantFixed/libs/BaseUtils.lua:740: in function 'changeEntityAligment'
RampantFixed/libs/BaseUtils.lua:1036: in function 'changeEntityAndUpdateDynamicRates'
RampantFixed/libs/ChunkProcessor.lua:209: in function 'processPendingMutations'
RampantFixed/control.lua:1413: in function <RampantFixed/control.lua:1340>

7 months ago

I can't reproduce this error, so I hope the fix in the new release helped

7 months ago

Yes :>

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