Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

g Crash on (relatively) new save

7 months ago

Everything worked fine yesterday, then i open up my save today, and crash. Its only around 3 hours old, so i didn't manage to do much. I don't think i changed any settings, though i did update a couple mods, i tried reverting to their old versions, but the crash persisted.

Crash report below

The mod Rampant, fixed (2.0.3) caused a non-recoverable error.
Please report this error to the mod author

Error while running event RampantFixed::on_configuration_changed
RampantFixed/control.lua:1600: attempt to call global 'in_debug_list' (a nil value)
stack traceback:
RampantFixed/control.lua:1600: in function 'onModSettingsChange'
RampantFixed/control.lua:1624: in function
<RampantFixed/control.lua:1616>

7 months ago

I have found i can make the same crash by changing any mod in my list whatsoever, even on a fresh save
ill post here if i find a fix, or if its another mod causing it

7 months ago
(updated 7 months ago)

Thanks anyway
Even if you don't get an error, I'll check what could cause it

upd. - the bug fixed in the next release.

7 months ago

Thank you Dimm:)

7 months ago

got the same issue, waiting for update

(´•︵•`)

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