Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.6K
Enemies

g Fulgora

7 months ago

Does it add Biters to Fulgora?

7 months ago

Does it add Biters to Fulgora?

No, but if there are nests there due to some mods, the AI ​​will be able to control them

7 months ago

Would it be possible to add in an option to add them there in mod settings?

7 months ago
(updated 7 months ago)

No. It's quite difficult. You need to find a separate mod that would add enemies to Fulgora.
My opinion is that Fulgora is quite complicated on its own and does not have the potential for infinite expansion of production. Therefore, no enemies required

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