Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

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a month ago
1.1 - 2.0
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Enemies

b Rampant Ignoring World-Ending Biter Level

10 months ago

Hey, so I set the world-ending biter level to be 5, as recommended, but I'm seeing biters up to level 7. I'm at 70% evolution, and I'm seeing a mix of level 5/6/7 biters attacking me, and nests usually have level 6/7 hives and worms

10 months ago
(updated 10 months ago)

The initial and ending level in the settings affects health/damage/attack range.
The biters will always be from level 1 to 10, depending on the evolution.
So, if you set the ending level = 5 in the settings, then a level 10 biter will have 1000 health. If 7, then 3000. If 10, then 30000. Of course, this is base health, which can be affected by faction modifiers.

10 months ago

Ah, that makes a lot of sense. Thanks!

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