Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

b Rampant Ignoring World-Ending Biter Level

4 days ago

Hey, so I set the world-ending biter level to be 5, as recommended, but I'm seeing biters up to level 7. I'm at 70% evolution, and I'm seeing a mix of level 5/6/7 biters attacking me, and nests usually have level 6/7 hives and worms

3 days ago
(updated 3 days ago)

The initial and ending level in the settings affects health/damage/attack range.
The biters will always be from level 1 to 10, depending on the evolution.
So, if you set the ending level = 5 in the settings, then a level 10 biter will have 1000 health. If 7, then 3000. If 10, then 30000. Of course, this is base health, which can be affected by faction modifiers.

3 days ago

Ah, that makes a lot of sense. Thanks!

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