Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
11 days ago
1.1 - 2.0
34.6K
Enemies

g info.json optimised

4 months ago
(updated 4 months ago)

here my contribution

{
    "name": "RampantFixed",
    "title": "☠Rampant, fixed",
    "description": "Based on Rampant 1.1.1 (new AI and enemies). \n 1. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map \n 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies  \n Details on the mod portal",

    "author": "Veden, Dimm2101 ",
    "contact": "",
    "homepage": "",

    "version": "1.10.7",
    "factorio_version": "2.0",
    "dependencies": ["base"]
}

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