Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

g 2.0 Update ETA?

26 days ago

Any ideas or plans?

24 days ago

2025 year
Development won't start until I play the expansion myself. Most likely - for the whole of November.
Also, I usually have a lot of work at the beginning of the year. So it's hard to give a more precise time

24 days ago

The pain of no rampant.

19 days ago

+1

18 days ago

+1

New response