Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
3 months ago
1.1
31.2K
Enemies

b new nests

2 months ago

Thanks for the great mod!
I have the vanilla enemy base expansion turned off in the map settings.
However, it seems that if biters succeed in destroying defensive facilities, new nests will be created!

I am using machine translation

New response