Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

b new nests

1 year, 8 days ago

Thanks for the great mod!
I have the vanilla enemy base expansion turned off in the map settings.
However, it seems that if biters succeed in destroying defensive facilities, new nests will be created!

I am using machine translation

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