Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). 1. Perceptibly more dangerous. AI significantly rewritten, gameplay different. Can attack from afar. Improved search for a passage in the defense. By default, it does not populate the entire map. 2. +2 Factions. Can mutate existing nests. Mixed attacks from different factions. Can be combined with nests of other enemies

Content
4 months ago
1.1
31.2K
Enemies

g Schall alien loot tier multiplier does not seem to apply to biter/spitter

3 months ago

I was playing a combat focused run recently and I noticed i was getting a decreased amount of loot as biter tier increase.
After looking through the code it seems like tierMultipliers is not applied to the biter loot table.

In BiterUtlis.lua, line 1287:
[code]
if artifact_table[artifactDrop].mover then
lootTables.biterLoot = {
[1] = {{ item = alienOre1, count_min = 1, count_max = count_max, probability = 0.5 }},
[2] = {{ item = alienOre1, count_min = 1, count_max = count_max, probability = 1}},
[3] = {{ item = alienOre1, count_min = 1, count_max = count_max, probability = 1}, { item = alienOre2, count_min = 1, count_max = count_max, probability = 0.25}},
[4] = {{ item = alienOre1, count_min = 1, count_max = count_max, probability = 1}, { item = alienOre2, count_min = 1, count_max = count_max, probability = 0.5}},
[5] = {{ item = alienOre1, count_min = 1, count_max = count_max, probability = 0.5}, { item = alienOre2, count_min = 1, count_max = count_max, probability = 1}},
[6] = {{ item = alienOre2, count_min = 1, count_max = count_max, probability = 1}, { item = alienOre3, count_min = 1, count_max = count_max, probability = 0.25}},
[7] = {{ item = alienOre2, count_min = 1, count_max = count_max, probability = 0.5}, { item = alienOre3, count_min = 1, count_max = count_max, probability = 0.5}},
[8] = {{ item = alienOre3, count_min = 1, count_max = count_max, probability = 1}, { item = alienArtifact, count_min = 1, count_max = count_max, probability = 0.25}},
[9] = {{ item = alienOre3, count_min = 1, count_max = count_max, probability = 0.5}, { item = alienArtifact, count_min = 1, count_max = count_max, probability = 0.5}},
[10] ={{ item = alienOre3, count_min = 1, count_max = count_max, probability = 0.5},{ item = alienArtifact, count_min = 1, count_max = count_max, probability = 1}},
}
end
[/code]

worm loot and spawner loot seems to apply the tier multiple properly in the loot table.

3 months ago

Thank you, I will check

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